“56 Xeon CPU threads with up to 1.5TB of out-of-core memory surpasses (by far) the maximum scene capacity available on even the most expensive GPU rendering nodes on the public cloud,” said a spokesperson. applem1 cinema4d MacbookPro M1 Max 32C 32 GB - Render Tests - Octane X + Cinema4d Benchmark Tests This video will look into the render time tests of Octane X and Cinema4D with and. OTOY state that using RNDR server / Mac Pro as a render node allows users to “leverage 20Gb/s dual interconnect – the Mac Pro approaches InfiniBand interconnect speeds”. PR1 ships with full support for OTOY’s distributed GPU rendering platform RNDR, enabling users to scale their rendering jobs through decentralised GPUs. OTOY suggest that it offers ‘near perfect’ linear scaling of rendering speed with multiple GPU configurations, including eGPUs connected over Thunderbolt 3. Octane X on Mac Pro features a completely rewritten mesh geometry engine optimised for AMD GPUs, supporting hundreds of millions of unique primitives per mesh instance, at high performance. The first public preview (PR1) for macOS Catalina 10.15.6 has been ‘completely rebuilt from the ground up’ using Apple’s Metal Graphics API, and optimised for performance on AMD Vega and Navi GPUs across the Mac Pro, iMac Pro, iMac and MacBook Pro product lines. Octane X on MacOS has been launched by OTOY, with its GPU renderer powered by Apple’s Metal graphics technology delivering super fast renders. On a Mac Pro, it also supports up to 400 GPUs over network rendering and 56 Xeon CPU threads with up to 1.5TB of out-of-core memory.
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